Pro to the question "Do Violent Video Games Contribute to Youth Violence?"
"The results, overall, have been fairly consistent across types of studies (experimental, cross-sectional, and longitudinal) and across visual media type (television, films, video games). There is a significant relation between exposure to media violence and aggressive behavior. Exposing children and adolescents (or 'youth') to violent visual media increases the likelihood that they will engage in physical aggression against another person. By 'physical aggression' we mean behavior that is intended to harm another person physically, such as hitting with a fist or some object. A single brief exposure to violent media can increase aggression in the immediate situation. Repeated exposure leads to general increases in aggressiveness over time. This relation between media violence and aggressive behavior is causal."
"FAQs on Violent Video Games and Other Media Violence," psychology.iastate.edu (accessed Jan. 13, 2010)
Experts Individuals with PhDs, MDs, or equivalent advanced degrees in fields relevant to violence and video games. Also top-level government officials (such as foreign leaders, US presidents, Founding Fathers, Supreme Court Justices, members of legislative bodies, cabinet members, military leaders, etc.) with positions relevant to media violence and related issues.
Involvement and Affiliations:
Director, Center for the Study of Violence, 2007-present
Charter Fellow, Midwestern Psychological Association, 2010
Distinguished Scientist Lecturer, American Psychological Association, 2010
Distinguished Professor in Liberal Arts and Sciences, Iowa State University, 2005-present
Member, Committee on Violence in Video Games and Interactive Media, American Psychological Association, 2005
Recipient, Iowa State University Foundation Outstanding Achievement in Research Award, 2004
Professor and Chair, Department of Psychology, Iowa State Univeristy, 1999-2005
Executive Council, International Society for Research on Aggression, 1997-2007
Professor of Psychology, University of Missouri-Columbia, 1992-1999
Recipient, Grant from Nintendo of America, Inc., 1990-1991
Associate Professor of Psychology, University of Missouri-Columbia, 1988-1992
President, Society of Southwestern Social Psychologists, 1986-1987
Associate Professor of Psychology, Rice University, 1985-1988
Visiting Professor of Psychology, Ohio State University, 1984-1985
Assistant Professor of Psychology, Rice University, 1980-1985
PhD, Psychology, Stanford University, 1980
MA, Psychology, Stanford University, 1978
BA, cum laude, Psychology and Sociology, Butler University, 1976
Cowritten with Brad Bushman, PhD, "Comfortably Numb: Desensitizing Effects of Violent Media on Helping Others," Psychological Science, Mar. 2009
"Comment and Analysis on Violent Video Games," Focus Magazine, Sep. 2007
Cowritten with Douglas Gentile, PhD, and Katherine Buckley, MA, Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy, 2006
"An Update on the Effects of Violent Video Games," Journal of Adolescence, Oct. 2004
"Violent Video Games: Myths, Facts, and Unanswered Questions," Psychological Science Agenda: Science Briefs, Oct. 2003
Consulted with the office of Illinois Governor Blagojevich's and testified in the court case involving legal challenges to the 2005 Illinois law requiring parental consent for minors to buy violent video games.
Testified at the U.S. Senate Committee on Commerce, Science, and Transportation hearing on "The Impact of Interactive Violence on Children," Mar. 21, 2000
Fellow, American Association of Applied and Preventive Psychology, 1995
Fellow, International Society for Research on Aggression, 1993
Charter Fellow, American Psychological Society, 1988