Top Pro & Con Arguments


As sales of violent video games have significantly increased, violent juvenile crime rates have significantly decreased.

In 2019, juvenile arrests for violent crimes were at an all-time low, a decline of 50% since 2006. Meanwhile, video game sales set a record in Mar. 2020, with Americans spending $5.6 billion on video game hardware, accessories, and assorted content. Both statistics continue a years-long trend. [143] [144]

Total US sales of video game hardware and software increased 204% from 1994 to 2014, reaching $13.1 billion in 2014, while violent crimes decreased 37% and murders by juveniles acting alone fell 76% in that same period. [82] [83] [133] [134] [135]

The number of high school students who had been in at least one physical fight decreased from 43% in 1991 to 25% in 2013, and student reports of criminal victimization at school dropped by more than half from 1995 to 2011. [106] [107]

An Aug. 2014 peer-reviewed study found that: “Monthly sales of video games were related to concurrent decreases in aggravated assaults.” [84]

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